Builder Pattern
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Brief introduction about Builder Pattern.
建造者模式(Builder Pattern)
定义
The builder pattern is a design pattern that allows for the step-by-step creation of complex objects using the correct sequence of actions. The construction is controlled by a director object that only needs to know the type of object it is to create.
建造者模式使用一些列动作一步步创建复杂对象。指挥者控制对象的创建,只需要知道它要创建对象的类型即可。
类图
用例
《大话设计模式》中举了一个画小人的例子。意思是说小人分胖子瘦子,但画的流程是一样的:脑袋、身子、胳膊和腿。所以可以使用Builder Pattern。
具体实现见代码。
实际应用
建造者模式实际应用中往往不这么用:
public class User
{
//All final attributes
private final String firstName; // required
private final String lastName; // required
private final int age; // optional
private final String phone; // optional
private final String address; // optional
private User(UserBuilder builder) {
this.firstName = builder.firstName;
this.lastName = builder.lastName;
this.age = builder.age;
this.phone = builder.phone;
this.address = builder.address;
}
//All getter, and NO setter to provde immutability
public String getFirstName() {
return firstName;
}
public String getLastName() {
return lastName;
}
public int getAge() {
return age;
}
public String getPhone() {
return phone;
}
public String getAddress() {
return address;
}
@Override
public String toString() {
return "User: "+this.firstName+", "+this.lastName+", "+this.age+", "+this.phone+", "+this.address;
}
public static class UserBuilder
{
private final String firstName;
private final String lastName;
private int age;
private String phone;
private String address;
public UserBuilder(String firstName, String lastName) {
this.firstName = firstName;
this.lastName = lastName;
}
public UserBuilder age(int age) {
this.age = age;
return this;
}
public UserBuilder phone(String phone) {
this.phone = phone;
return this;
}
public UserBuilder address(String address) {
this.address = address;
return this;
}
//Return the finally consrcuted User object
public User build() {
User user = new User(this);
validateUserObject(user);
return user;
}
private void validateUserObject(User user) {
//Do some basic validations to check
//if user object does not break any assumption of system
}
}
}
And below is the way, we will use the UserBuilder in our code:
public static void main(String[] args) {
User user1 = new User.UserBuilder("Lokesh", "Gupta")
.age(30)
.phone("1234567")
.address("Fake address 1234")
.build();
System.out.println(user1);
User user2 = new User.UserBuilder("Jack", "Reacher")
.age(40)
.phone("5655")
//no address
.build();
System.out.println(user2);
User user3 = new User.UserBuilder("Super", "Man")
//No age
//No phone
//no address
.build();
System.out.println(user3);
}
Output:
User: Lokesh, Gupta, 30, 1234567, Fake address 1234
User: Jack, Reacher, 40, 5655, null
User: Super, Man, 0, null, null
例如Java的线程不安全的StringBuilder.append 和 线程安全的StringBurffer.append,实现了java.lang.Appendable接口。 代码中有类似的结构:
@Override
public StringBuilder append(boolean b) {
super.append(b);
return this;
}
使用中注意的地方
建造者模式用于创建一些复杂对象,对象内部的构建过程顺序通常是稳定的,但内部的构建往往面临的变化。
好处
代码易读
构造方法参数比较少
可以创建不可变类